471 lines
12 KiB
Plaintext
471 lines
12 KiB
Plaintext
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// ==========================================================================
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// BLACKJACK.MPS
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//
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// This is a simple BlackJack game that I wrote to test out MPL features
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// about a year or two ago. I decided to port it to the later MPL version
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// for the same purposes.
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//
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// Changelog:
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// - Added an improved AI for the dealer. He's a lot less predictable and
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// makes more logical decisions now.
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// - When the player busts, the dealers hidden card is now shown. This is
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// just for people curious if they would have won by standing.
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// - Fixed a few display bugs
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// ==========================================================================
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Const
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Version = '1.2';
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CashStart = 1000;
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CardJack = 11;
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CardQueen = 12;
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CardKing = 13;
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CardAce = 14;
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SuitClub = 1;
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SuitSpade = 2;
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SuitHeart = 3;
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SuitDiamond = 4;
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Var
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DataPath : String;
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Suit : Array[1..52] of Byte;
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Card : Array[1..52] of Byte;
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Cash : LongInt;
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Wager : LongInt;
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Player_Score : Byte;
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Player_Cards : Byte;
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Dealer_Score : Byte;
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Dealer_Hidden : Byte;
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Dealer_Cards : Byte;
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Dealer_Aces : Byte;
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Procedure DeckCreate;
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Var
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Suits,
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Numbers,
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Index : Byte;
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Begin
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Index := 1;
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For Suits := 1 to 4 Do
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For Numbers := 2 to CardAce Do Begin
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Suit[Index] := Suits;
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Card[Index] := Numbers;
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Index := Index + 1;
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End;
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End;
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Procedure DeckShuffle;
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Var
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TempSuit,
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TempCard,
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Shuffle,
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CardNum1,
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CardNum2 : Byte;
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Begin
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For Shuffle := 1 to 200 Do Begin
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CardNum1 := Random(51) + 1;
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CardNum2 := Random(51) + 1;
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TempSuit := Suit[CardNum1];
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TempCard := Card[CardNum1];
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Card[CardNum1] := Card[CardNum2];
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Suit[CardNum1] := Suit[CardNum2];
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Card[CardNum2] := TempCard;
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Suit[CardNum2] := TempSuit;
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End;
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End;
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Function GetCardNumber (Num: Byte) : String;
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Var
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Res,
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Color : String[3];
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Begin
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Case Card[Num] of
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1..10 : Res := PadLT(Int2Str(Card[Num]), 2, ' ');
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CardJack : Res := ' J';
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CardQueen : Res := ' Q';
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CardKing : Res := ' K';
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CardAce : Res := ' A';
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End;
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Case Suit[Num] of
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SuitClub : GetCardNumber := '|08' + Res + #05;
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SuitSpade : GetCardNumber := '|08' + Res + #06;
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SuitHeart : GetCardNumber := '|04' + Res + #03;
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SuitDiamond : GetCardNumber := '|04' + Res + #04;
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End
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End
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Procedure DrawCard (X, Y, Showing, Num: Byte);
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Var
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Str : String;
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Begin
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If Y = 1 Then Y := 17 Else Y := 10;
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X := (X - 1) * 9 + 5;
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Str := GetCardNumber(Num);
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Case Showing of
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1 : Begin
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GotoXY (X, Y);
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Write ('|23' + Str + ' ');
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GotoXY (X, Y + 1);
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Write (' ');
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GotoXY (X, Y + 2);
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Write (' ' + Str + '|16');
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End;
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2 : Begin
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GotoXY (X, Y);
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Write ('|07|20<32> <20><> <20>');
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GotoXY (X, Y + 1);
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Write ('<27> <20><> <20>');
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GotoXY (X, Y + 2);
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Write ('<27> <20><> <20>|16');
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End;
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Else
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GotoXY (X, Y);
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Write ('|00|16 ');
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GotoXY (X, Y + 1);
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Write (' ');
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GotoXY (X, Y + 2);
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Write (' |07');
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End;
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End;
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Procedure Print (Str1, Str2: String);
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Begin
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GotoXY (54, 13);
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Write (strRep(' ', 23));
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GotoXY (54, 13);
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Write (Str1);
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GotoXY (54, 14);
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Write (strRep(' ', 23));
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GotoXY (54, 14);
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Write (Str2);
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End
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Procedure GetNewCard (Dealer: Boolean);
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Var
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Count,
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Value,
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Aces : Byte;
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Begin
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Aces := 0;
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Dealer_Aces := 0;
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If Dealer Then Begin
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Dealer_Score := 0;
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Dealer_Cards := Dealer_Cards + 1;
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DrawCard (Dealer_Cards, 2, 1, Dealer_Cards + 5);
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For Count := 1 to Dealer_Cards Do Begin
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Value := Card[Count + 5];
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If Value = CardAce Then Begin
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Value := 11;
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Dealer_Aces := Dealer_Aces + 1;
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End Else
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If Value > 10 Then
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Value := 10;
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Dealer_Score := Dealer_Score + Value;
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End;
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If Dealer_Score > 21 And Dealer_Aces > 0 Then Begin
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Repeat
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Dealer_Score := Dealer_Score - 10;
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Dealer_Aces := Dealer_Aces - 1;
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Until Dealer_Score < 22 or Dealer_Aces = 0;
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If Card[6] = CardAce And Dealer_Aces = 0 Then
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Dealer_Hidden := 1;
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End;
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End Else Begin
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Player_Score := 0;
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Player_Cards := Player_Cards + 1;
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DrawCard (Player_Cards, 1, 1, Player_Cards);
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For Count := 1 to Player_Cards Do Begin
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Value := Card[Count];
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If Value = CardAce Then Begin
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Value := 11;
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Aces := Aces + 1;
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End Else
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If Value > 10 Then
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Value := 10;
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Player_Score := Player_Score + Value;
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End;
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If Player_Score > 21 Then
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While Player_Score > 21 And Aces > 0 Do Begin
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Player_Score := Player_Score - 10;
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Aces := Aces - 1;
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End;
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End;
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End;
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Procedure DrawCash
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Begin
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GotoXY (64, 19);
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Write ('|15|17' + PadRT(strComma(Cash), 10, ' ') + '|16');
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End;
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Procedure UpdateScores;
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Begin
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GotoXY (65, 10);
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Write ('|15' + Int2Str(Dealer_Score - Dealer_Hidden));
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GotoXY (65, 17);
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Write (Int2Str(Player_Score));
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End
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Procedure Initialize;
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Procedure EraseInput;
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Begin
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GotoXY (64, 20);
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Write ('|17 |16');
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GotoXY (64, 20);
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End;
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Var
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X,
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Y : Byte;
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Begin
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If Cash = 0 Then Begin
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Print ('|15No cash|07? |10House loans ya', '|07$|15' + strComma(CashStart) + '|07. |12Press a key');
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Cash := CashStart;
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ReadKey;
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End;
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Print (' |12|16Shuffling deck...', '');
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DeckShuffle;
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For Y := 1 to 2 Do
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For X := 1 to 5 Do
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DrawCard(X, Y, 3, 1);
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GotoXY (65, 10);
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Write (' ');
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GotoXY (65, 17);
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Write (' ');
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DrawCash;
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Print (' |15|16Enter your wager:', ' |02(|14$|15' + Int2Str(Cash) + ' |14max|02)|14|17');
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EraseInput;
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Write('|17');
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Wager := Str2Int(Input(10, 10, 1, ''));
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If Wager > Cash Then Wager := 0;
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If Wager = 0 Then Begin
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EraseInput;
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Exit;
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End;
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Dealer_Cards := 1;
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Player_Cards := 0;
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Dealer_hidden := Card[6];
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If Dealer_Hidden = CardAce Then
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Dealer_Hidden := 11
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Else
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If Dealer_Hidden > 10 Then
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Dealer_Hidden := 10
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DrawCard(1, 2, 2, 6)
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GetNewCard(False);
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GetNewCard(False);
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GetNewCard(True);
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UpdateScores;
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End;
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Procedure AdjustScore (Mode: Byte);
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Begin
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Case Mode of
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0 : Begin
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Cash := Cash - Wager;
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If Cash < 0 Then Cash := 0;
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End;
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1 : Begin
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Cash := Cash + Wager;
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If Cash > 99999999 Then Cash := 99999999;
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End;
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End;
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DrawCash;
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End;
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Var
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Ch : Char;
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GoForIt : Boolean;
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Begin
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ClrScr;
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If Graphics = 0 Then Begin
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WriteLn ('Sorry, this game requires ANSI graphics.|CR|PA');
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Halt;
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End;
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DataPath := JustPath(ProgName);
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Cash := CashStart;
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Wager := 0;
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Randomize;
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DeckCreate;
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DispFile (DataPath + 'blackjack')
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Repeat
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Print (' |15Want to play a game?', ' |10(|14Y|02/|14N|10)|08: |07')
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If OneKey('YN', False) = 'N' Then Break;
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Initialize;
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If Wager = 0 Then Continue;
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If Dealer_Score = 21 Then
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If Card[6] = CardJack or Card[7] = CardJack Then
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If Suit[6] = SuitClub or Suit[7] = SuitClub or Suit[6] = SuitSpade or Suit[7] = SuitSpade Then Begin
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DrawCard (1, 2, 1, 6);
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Dealer_Hidden := 0;
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AdjustScore(0);
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UpdateScores;
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Print (' |12Dealer has Black Jack', ' Press any key.');
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ReadKey
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Continue;
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End
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If Player_Score = 21 Then
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If Card[1] = CardJack or Card[2] = CardJack Then
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If Suit[1] = SuitClub or Suit[2] = SuitClub or Suit[1] = SuitSpade or Suit[2] = SuitSpade Then Begin
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Print (' |12Player has Black Jack', ' Press any key.');
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AdjustScore(1);
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ReadKey;
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Continue;
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End;
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Repeat
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If Player_Cards < 5 Then Begin
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Print ('|10[|14H|10]|07it, |10[|14S|10]|07tand, |10[|14Q|10]|07uit', '|08: |07');
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Ch := OneKey('HSQ', False);
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End Else
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Ch := 'S'
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Case Ch of
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'Q' : Begin
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AdjustScore(0);
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Break;
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End;
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'H' : Begin
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GetNewCard(False);
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UpdateScores;
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If Player_Score > 21 Then Begin
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AdjustScore(0);
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DrawCard(1,2,1,6); // show dealer hidden card
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Print (' |12Player busted', ' Press a key.');
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ReadKey;
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Break;
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End;
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// Dealer AI Rules for Hit
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// <16 = 100%
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// 16 = 50% (100 with ace as 1)
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// 17 = 25% ( 50 with ace as 1)
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// 18 = 10% ( 25 with ace as 1)
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// >18 = 0%
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Case Dealer_Score of
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1..
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15 : GoForIt := True;
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16 : If Dealer_Aces = 0 Then
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GoForIt := Random(1) = 0
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Else
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GoForIt := True;
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17 : If Dealer_Aces = 0 Then
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GoForIt := Random(3) = 0
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Else
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GoForIt := Random(1) = 0;
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18 : If Dealer_Aces = 0 Then
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GoForIt := Random(9) = 0
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Else
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GoForIt := Random(3) = 0;
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Else
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GoForIt := False; // Dealer decides to stand
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End;
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If GoForIt Then Begin
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GetNewCard(True);
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UpdateScores;
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If Dealer_Score > 21 Then Begin
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DrawCard (1, 2, 1, 6);
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Dealer_Hidden := 0;
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AdjustScore(1);
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UpdateScores;
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Print(' |12Dealer busted', ' Press a key.');
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ReadKey;
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Break;
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End;
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End;
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End;
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'S' : Begin
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DrawCard (1, 2, 1, 6);
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Dealer_Hidden := 0;
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UpdateScores;
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While Dealer_Score < Player_Score and Dealer_Score < 22 and Dealer_Cards < 5 Do Begin
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GetNewCard(True);
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UpdateScores;
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End
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If Dealer_Score > 21 Then Begin
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AdjustScore(1);
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Print(' |12Dealer busted', ' Press a key.');
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ReadKey;
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End Else
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If Player_Score > 21 Then Begin
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AdjustScore(0);
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Print(' |12Player busted', ' Press a key.');
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ReadKey;
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End Else
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If Player_Score > Dealer_Score Then Begin
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AdjustScore(1);
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Print(' |12Player wins!', ' Press a key.');
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ReadKey;
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End Else
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If Dealer_Score > Player_Score Then Begin
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AdjustScore(0);
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Print(' |12Dealer wins!', ' Press a key.');
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ReadKey;
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End Else Begin
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AdjustScore(2);
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Print(' |12Push. Dealer wins.', ' Press a key.');
|
|||
|
ReadKey;
|
|||
|
End;
|
|||
|
|
|||
|
Break;
|
|||
|
End;
|
|||
|
End;
|
|||
|
Until False;
|
|||
|
Until False;
|
|||
|
|
|||
|
ClrScr;
|
|||
|
WriteLn ('|07|16Mystic BlackJack Version ' + Version);
|
|||
|
WriteLn ('|CRWritten using the Mystic Programming Language (MPL)|CR');
|
|||
|
WriteLn ('Code: g00r00, Artwork: Grymmjack|CR|CR|PA');
|
|||
|
End.
|
|||
|
|