Initial import

This commit is contained in:
mysticbbs 2013-05-27 02:50:50 -04:00
parent 85c0ec5572
commit 217dc31fa3
2 changed files with 143 additions and 0 deletions

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// =========================================================================
// TESTBOX.MPS : MPL example of using the ANSI box class functions
// =========================================================================
Procedure SetBoxDefaults (Handle: LongInt; Header: String);
Begin
// Mystic boxes default to the grey 3D style boxes used in the
// configuration, but you can change all aspects of them if you want
// to using the functions below.
If Header <> '' Then
BoxHeader (Handle, // Box class handle
0, // Header justify (0=center, 1=left, 2=right)
31, // Header attribute
Header); // Header text
// Available Box Frame types:
//
// 1 = ÚÄ¿³³ÀÄÙ
// 2 = ÉÍ»ººÈͼ
// 3 = ÖÄ·ººÓĽ
// 4 = Õ͸³³Ô;
// 5 = ÛßÛÛÛÛÜÛ
// 6 = ÛßÜÛÛßÜÛ
// 7 =
// 8 = .-.||`-'
// Box shadows (if enabled) will actually read the characters under them
// and shade them using the shadow attribute.
BoxOptions (Handle, // Box class handle
2, // Box frame type (1-8)
False, // Use "3D" box shading effect
8, // Box attribute
8, // Box 3D effect attr1 (if on)
8, // Box 3D effect attr2 (if on)
8, // Box 3D effect attr3 (if on)
True, // Use box shadowing
112); // Box shadow attribute
End;
Var
BoxHandle : LongInt;
Begin
PurgeInput;
ClrScr;
WriteXY (20, 5, 12, 'This is a line of text that will have a window');
WriteXY (20, 6, 12, 'drawn over top of it. Press a key to draw a box');
ReadKey;
ClassCreate (BoxHandle, 'box');
BoxOpen (BoxHandle, // Box class handle
20, // top X corner of box
5, // top Y corner of box
60, // bottom X corner of box
10); // bottom Y corner of box
WriteXY (1, 1, 15, 'Press any key to close the box');
WriteXY (1, 2, 15, 'The screen contents under the box will be restored!');
ReadKey;
// Closing a box will restore what was "under" it on the screen before the
// box was created. You do not HAVE to close boxes if you dont want to.
BoxClose (BoxHandle);
WriteXY (1, 11, 11, 'Now lets change the box values. Press a key');
ReadKey;
// Now lets change the defaults to the box and open another one
SetBoxDefaults (BoxHandle, ' My Window Header ');
// We are done with the box class, so free it from MPL class stack.
BoxOpen (BoxHandle, 20, 5, 60, 10);
ReadKey;
BoxClose (BoxHandle);
ClassFree (BoxHandle);
WriteXY (1, 14, 10, 'Pretty cool huh? Press a key to exit.');
ReadKey;
End.

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// =========================================================================
// TESTINPUT : MPL example of using the ANSI input and box classes
// =========================================================================
Var
Box : LongInt;
In : LongInt;
InPos : Byte = 1;
Str : String = 'Input default';
Num : LongInt = 1;
Begin
PurgeInput;
ClassCreate (Box, 'box');
ClassCreate (In, 'input');
BoxHeader (Box, 0, 31, ' Input Demo ');
InputOptions (In, // Input class handle
31, // Attribute of inputted text
25, // Attribute to use for field input filler
#176, // Character to use for field input filler
#9, // Input will exit on these "low" ascii characters
// TAB
#72 + #80); // Input will exit on these "extended" characters
// UP and DOWN arrows
BoxOpen (Box, 20, 5, 60, 12);
Repeat
WriteXY (22, 7, 112, 'String Input > ' + PadRT(Str, 22, ' '));
WriteXY (22, 8, 112, 'Number Input > ' + PadRT(Int2Str(Num), 5, ' '));
WriteXY (38, 10, 112, ' DONE ');
Case InPos of
1 : Str := InputString (In, 37, 7, 22, 22, 1, Str);
2 : Num := InputNumber (In, 37, 8, 5, 5, 1, 65000, Num);
3 : If InputEnter (In, 38, 10, 6, ' DONE ') Then Break;
End;
Case InputExit(In) of
#09,
#80 : If InPos < 3 Then InPos := InPos + 1 Else InPos := 1;
#72 : If InPos > 1 Then InPos := InPos - 1 Else InPos := 3;
End;
Until False;
BoxClose (Box);
ClassFree (Box);
ClassFree (In);
End.