Added bufflush for the hell of it
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@ -13,15 +13,22 @@ Procedure FadeWrite (X, Y: Byte; S: String);
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Begin
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GotoXY (X, Y);
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Write ('|08' + S);
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BufFlush;
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Delay (250);
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GotoXY (X, Y);
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Write ('|07' + S);
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BufFlush;
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Delay (250);
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GotoXY (X, Y);
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Write ('|15' + S);
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BufFlush;
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Delay (250);
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GotoXY (X, Y);
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Write ('|07' + S);
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BufFlush;
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End;
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Procedure Draw_M (X: Byte);
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@ -32,6 +39,8 @@ Begin
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Write (' |17|09±|16|01ÛÛÛ Û');
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GotoXY (X - 1, 11);
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Write (' |01ÛÛÛÛ Û');
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BufFlush;
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End;
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Procedure Draw_P (Y: Byte)
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@ -44,6 +53,8 @@ Begin
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Write ('|09|17±|01|16ÛÛÛÜÛ');
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GotoXY (39, Y + 2);
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Write ('ÛÛÛÛ');
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BufFlush;
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End;
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Procedure Draw_L (X : Byte)
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@ -54,6 +65,8 @@ Begin
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Write ('|09|17±|01|16ÛÛÛ ');
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GotoXY (X, 11);
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Write ('ÛÛÛÛÜÛ ');
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BufFlush;
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End;
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Procedure Draw_Animated_Intro;
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