mysticbbs/mdl/m_output_darwin.pas

761 lines
18 KiB
ObjectPascal

// ====================================================================
// Mystic BBS Software Copyright 1997-2013 By James Coyle
// ====================================================================
//
// This file is part of Mystic BBS.
//
// Mystic BBS is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Mystic BBS is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Mystic BBS. If not, see <http://www.gnu.org/licenses/>.
//
// ====================================================================
{$I M_OPS.PAS}
Unit m_Output_Darwin;
Interface
Uses
TermIO,
BaseUnix,
m_Types;
Const
ConIn = 0;
ConOut = 1;
ConBufSize = 4096;
Type
TOutputDarwin = Class
Private
TermInfo : TermIos;
TermInRaw : Boolean;
TermOutRaw : Boolean;
OutBuffer : Array[1..ConBufSize] of Char;
FTextAttr : Byte;
FWinTop : Byte;
FCursorX : Byte;
FCursorY : Byte;
Procedure SetTextAttr (Attr: Byte);
Public
OutBufPos : Word;
ScreenSize : Byte;
Buffer : TConsoleScreenRec;
Active : Boolean;
SavedTerm : TermIOS;
FWinBot : Byte;
Function AttrToAnsi (Attr: Byte) : String;
Procedure BufFlush;
Procedure BufAddStr (Str: String);
Procedure SaveRawSettings (Var TIo: TermIos);
Procedure RestoreRawSettings (TIo: TermIos);
Procedure SetRawMode (SetOn: Boolean);
Procedure WriteXY (X, Y, A: Byte; Text: String);
Procedure WriteXYPipe (X, Y, Attr, Pad: Integer; Text: String);
Procedure GetScreenImage (X1, Y1, X2, Y2: Byte; Var Image: TConsoleImageRec);
Procedure PutScreenImage (Image: TConsoleImageRec);
Procedure LoadScreenImage (Var DataPtr; Len, Width, X, Y: Integer);
Constructor Create (A: Boolean);
Destructor Destroy; Override;
Procedure ClearScreen; Virtual;
Procedure ScrollWindow; Virtual;
Procedure ClearEOL;
Procedure CursorXYRaw (X, Y: Byte);
Procedure CursorXY (X, Y: Byte);
Procedure SetWindow (X1, Y1, X2, Y2: Byte; Home: Boolean);
Procedure SetScreenSize (Mode: Byte);
Procedure SetWindowTitle (Str: String);
Procedure WriteChar (Ch: Char);
Procedure WriteLine (Str: String);
Procedure WriteLineRec (YPos: Integer; Line: TConsoleLineRec);
Procedure WriteStr (Str: String);
Procedure RawWriteStr (Str: String);
Function ReadCharXY (X, Y: Byte) : Char;
Function ReadAttrXY (X, Y: Byte) : Byte;
Procedure ShowBuffer;
Property TextAttr : Byte Read FTextAttr Write SetTextAttr;
Property CursorX : Byte Read FCursorX;
Property CursorY : Byte Read FCursorY;
End;
Implementation
Uses
m_Strings;
Procedure TOutputDarwin.WriteLineRec (YPos: Integer; Line: TConsoleLineRec);
Var
Count : LongInt;
Begin
CursorXY(1, YPos);
For Count := 1 to 80 Do
BufAddStr(AttrToAnsi(Line[Count].Attributes) + Line[Count].UnicodeChar);
BufFlush;
// For Count := 1 to 80 Do Begin
// FTextAttr := Line[Count].Attributes;
// WriteChar(Line[Count].UnicodeChar);
// End;
Buffer[YPos] := Line;
End;
Constructor TOutputDarwin.Create (A: Boolean);
Begin
Inherited Create;
// SaveRawSettings(SavedTerm);
SetRawMode(True);
Active := A;
OutBufPos := 0;
FTextAttr := 7;
FWinTop := 1;
FWinBot := 25;
ScreenSize := 25;
RawWriteStr (#27 + '(U' + #27 + '[0m');
ClearScreen;
End;
Destructor TOutputDarwin.Destroy;
Begin
WriteLine('');
BufFlush;
// RestoreRawSettings(SavedTerm);
SetRawMode(False);
Inherited Destroy;
End;
Const
AnsiTable : String[8] = '04261537';
Function TOutputDarwin.AttrToAnsi (Attr: Byte) : String;
Var
Str : String[16];
OldFG : LongInt;
OldBG : LongInt;
FG : LongInt;
BG : LongInt;
Procedure AddSep (Ch: Char);
Begin
If Length(Str) > 0 Then
Str := Str + ';';
Str := Str + Ch;
End;
Begin
If Attr = FTextAttr Then Begin
AttrToAnsi := '';
Exit;
End;
Str := '';
FG := Attr and $F;
BG := Attr shr 4;
OldFG := FTextAttr and $F;
OldBG := FTextAttr shr 4;
If (OldFG <> 7) or (FG = 7) or ((OldFG > 7) and (FG < 8)) or ((OldBG > 7) and (BG < 8)) Then Begin
Str := '0';
OldFG := 7;
OldBG := 0;
End;
If (FG > 7) and (OldFG < 8) Then Begin
AddSep('1');
OldFG := OldFG or 8;
End;
If (BG and 8) <> (OldBG and 8) Then Begin
AddSep('5');
OldBG := OldBG or 8;
End;
If (FG <> OldFG) Then Begin
AddSep('3');
Str := Str + AnsiTable[(FG and 7) + 1];
End;
If (BG <> OldBG) Then Begin
AddSep('4');
Str := Str + AnsiTable[(BG and 7) + 1];
End;
FTextAttr := FG + BG * 16;
AttrToAnsi := #27 + '[' + Str + 'm';
End;
Procedure TOutputDarwin.BufFlush;
Begin
If OutBufPos > 0 Then Begin
If Active Then fpWrite (ConOut, OutBuffer[1], OutBufPos);
OutBufPos := 0;
End;
End;
Procedure TOutputDarwin.BufAddStr (Str: String);
Var
Count : LongInt;
Begin
For Count := 1 to Length(Str) Do Begin
Inc (OutBufPos);
OutBuffer[OutBufPos] := Str[Count];
If OutBufPos = ConBufSize Then BufFlush;
End;
End;
Procedure TOutputDarwin.SetTextAttr (Attr: Byte);
Begin
If Attr = FTextAttr Then Exit;
BufAddStr(AttrToAnsi(Attr));
FTextAttr := Attr;
End;
Procedure TOutputDarwin.CursorXYRaw (X, Y: Byte);
Begin
If (Y < 1) Then Y := 1 Else
If (Y > ScreenSize) Then Y := ScreenSize;
If (X < 1) Then X := 1 Else
If (X > 80) Then X := 80;
BufAddStr(#27 + '[' + strI2S(Y) + ';' + strI2S(X) + 'H');
BufFlush;
FCursorX := X;
FCursorY := Y;
End;
Procedure TOutputDarwin.CursorXY (X, Y: Byte);
Begin
If (Y < 1) Then Y := 1 Else
If (Y > FWinBot) Then Y := FWinBot; {changed 109a4}
If (X < 1) Then X := 1 Else
If (X > 80) Then X := 80;
BufAddStr(#27 + '[' + strI2S(Y) + ';' + strI2S(X) + 'H');
BufFlush;
FCursorX := X;
FCursorY := Y;
End;
Procedure TOutputDarwin.ClearScreen;
Var
Fill : TCharInfo;
Count : Byte;
Begin
BufFlush;
Fill.Attributes := FTextAttr;
Fill.UnicodeChar := ' ';
If (FWinTop = 1) and (FWinBot = {25}ScreenSize) Then Begin
BufAddStr(#27 + '[2J');
FillWord (Buffer, SizeOf(Buffer) DIV 2, Word(Fill));
End Else Begin
For Count := FWinTop to FWinBot Do Begin
BufAddStr (#27 + '[' + strI2S(Count) + ';1H' + #27 + '[K');
FillWord (Buffer[Count][1], SizeOf(TConsoleLineRec) DIV 2, Word(Fill));
End;
End;
CursorXY (1, FWinTop);
End;
Procedure TOutputDarwin.SetScreenSize (Mode: Byte);
Begin
FWinBot := Mode;
ScreenSize := Mode;
BufFlush;
RawWriteStr(#27 + '[8;' + strI2S(Mode) + ';80t');
SetWindow(1, 1, 80, Mode, False);
//need to figure this out.
//esc[8;h;w
End;
Procedure TOutputDarwin.SetWindow (X1, Y1, X2, Y2: Byte; Home: Boolean);
Begin
// X1 and X2 are ignored in Darwin and are only here for compatibility
// reasons.
FWinTop := Y1;
FWinBot := Y2;
BufAddStr (#27 + '[' + strI2S(Y1) + ';' + strI2S(Y2) + 'r');
BufFlush;
If Home Then CursorXY (1, Y1);
If (FCursorY > Y2) Then CursorXY (CursorX, Y2);
// If Home or (FCursorY < Y1) or (FCursorY > Y2) Then CursorXY(1, Y1);
{ this home thing is shady. compare it to win. going from 50 to 25 }
{ will screw up the buffers - this has to be more elegant. }
End;
Procedure TOutputDarwin.SetWindowTitle (Str: String);
Begin
RawWriteStr (#27 + ']0;' + Str + #07);
End;
Procedure TOutputDarwin.ClearEOL;
Var
Fill : TCharInfo;
Begin
BufAddStr(#27 + '[K');
Fill.Attributes := FTextAttr;
Fill.UnicodeChar := ' ';
FillWord (Buffer[CursorY][CursorX], (80 - CursorX) * 2, Word(Fill));
End;
Procedure TOutputDarwin.ScrollWindow;
Begin
Move (Buffer[2][1], Buffer[1][1], SizeOf(TConsoleLineRec) * (FWinBot - 1));
FillChar(Buffer[FWinBot][1], SizeOf(TConsoleLineRec), 0);
End;
Procedure TOutputDarwin.WriteChar (Ch: Char);
Var
A : Byte;
Begin
If Ch <> #10 Then BufAddStr(Ch);
Case Ch of
#08 : If FCursorX > 1 Then
Dec(FCursorX);
#10 : Begin
If FCursorY < FWinBot Then Begin
BufAddStr(Ch);
Inc (FCursorY)
End Else Begin
A := FTextAttr;
SetTextAttr(7);
BufAddStr(Ch);
ScrollWindow;
SetTextAttr(A);
End;
FCursorX := 1;
CursorXY(FCursorX, FCursorY);
BufFlush;
End;
#13 : FCursorX := 1;
Else
Buffer[FCursorY][FCursorX].Attributes := FTextAttr;
Buffer[FCursorY][FCursorX].UnicodeChar := Ch;
If FCursorX < 80 Then
Inc (FCursorX)
Else Begin
FCursorX := 1;
If FCursorY < FWinBot Then
Inc (FCursorY)
Else Begin
ScrollWindow;
BufFlush;
End;
End;
End;
End;
Procedure TOutputDarwin.WriteStr (Str: String);
Var
Count : Byte;
Begin
For Count := 1 to Length(Str) Do
WriteChar(Str[Count]);
BufFlush;
End;
Procedure TOutputDarwin.WriteLine (Str: String);
Var
Count : Byte;
Begin
Str := Str + #13#10;
For Count := 1 To Length(Str) Do
WriteChar(Str[Count]);
BufFlush;
End;
Procedure TOutputDarwin.RawWriteStr (Str: String);
Begin
fpWrite (ConOut, Str[1], Length(Str));
End;
Procedure TOutputDarwin.SaveRawSettings (Var TIo: TermIos);
Begin
With TIo Do Begin
TermInRaw :=
((c_iflag and (IGNBRK or BRKINT or PARMRK or ISTRIP or
INLCR or IGNCR or ICRNL or IXON)) = 0) and
((c_lflag and (ECHO or ECHONL or ICANON or ISIG or IEXTEN)) = 0);
TermOutRaw :=
((c_oflag and OPOST) = 0) and
((c_cflag and (CSIZE or PARENB)) = 0) and
((c_cflag and CS8) <> 0);
End;
End;
Procedure TOutputDarwin.RestoreRawSettings (TIo: TermIos);
Begin
With TIo Do Begin
If TermInRaw Then Begin
c_iflag := c_iflag and (not (IGNBRK or BRKINT or PARMRK or ISTRIP or
INLCR or IGNCR or ICRNL or IXON));
c_lflag := c_lflag and
(not (ECHO or ECHONL or ICANON or ISIG or IEXTEN));
End;
If TermOutRaw Then Begin
c_oflag := c_oflag and not(OPOST);
c_cflag := c_cflag and not(CSIZE or PARENB) or CS8;
End;
End;
End;
Procedure TOutputDarwin.SetRawMode (SetOn: Boolean);
Var
Tio : TermIos;
Begin
If SetOn Then Begin
TCGetAttr(1, Tio);
SaveRawSettings(Tio);
TermInfo := Tio;
CFMakeRaw(Tio);
End Else Begin
RestoreRawSettings(TermInfo);
Tio := TermInfo;
End;
TCSetAttr(1, TCSANOW, Tio);
End;
Function TOutputDarwin.ReadCharXY (X, Y: Byte) : Char;
Begin
ReadCharXY := Buffer[Y][X].UnicodeChar;
End;
Function TOutputDarwin.ReadAttrXY (X, Y: Byte) : Byte;
Begin
ReadAttrXY := Buffer[Y][X].Attributes;
End;
Procedure TOutputDarwin.WriteXY (X, Y, A: Byte; Text: String);
Var
OldAttr : Byte;
OldX : Byte;
OldY : Byte;
Count : Byte;
Begin
If X > 80 Then Exit;
OldAttr := FTextAttr;
OldX := FCursorX;
OldY := FCursorY;
CursorXYRaw (X, Y);
SetTextAttr (A);
For Count := 1 to Length(Text) Do
If FCursorX <= 80 Then Begin
Buffer[FCursorY][FCursorX].Attributes := FTextAttr;
Buffer[FCursorY][FCursorX].UnicodeChar := Text[Count];
Inc (FCursorX);
BufAddStr(Text[Count]);
End Else
Break;
SetTextAttr (OldAttr);
CursorXYRaw (OldX, OldY);
BufFlush;
End;
Procedure TOutputDarwin.WriteXYPipe (X, Y, Attr, Pad: Integer; Text: String);
Procedure AddChar (Ch: Char);
Begin
If CursorX > 80 Then Exit;
Buffer[CursorY][CursorX].Attributes := FTextAttr;
Buffer[CursorY][CursorX].UnicodeChar := Ch;
BufAddStr(Ch);
Inc (FCursorX);
End;
Var
Count : Byte;
Code : String[2];
CodeNum : Byte;
OldAttr : Byte;
OldX : Byte;
OldY : Byte;
Begin
OldAttr := FTextAttr;
OldX := FCursorX;
OldY := FCursorY;
CursorXYRaw (X, Y);
SetTextAttr (Attr);
Count := 1;
While Count <= Length(Text) Do Begin
If Text[Count] = '|' Then Begin
Code := Copy(Text, Count + 1, 2);
CodeNum := strS2I(Code);
If (Code = '00') or ((CodeNum > 0) and (CodeNum < 24) and (Code[1] <> '&') and (Code[1] <> '$')) Then Begin
Inc (Count, 2);
If CodeNum in [00..15] Then
SetTextAttr (CodeNum + ((FTextAttr SHR 4) AND 7) * 16)
Else
SetTextAttr ((FTextAttr AND $F) + (CodeNum - 16) * 16);
End Else Begin
AddChar(Text[Count]);
Dec (Pad);
End;
End Else Begin
AddChar(Text[Count]);
Dec (Pad);
End;
If Pad = 0 Then Break;
Inc (Count);
End;
While Pad > 0 Do Begin
AddChar(' ');
Dec(Pad);
End;
SetTextAttr (OldAttr);
CursorXYRaw (OldX, OldY);
BufFlush;
End;
Procedure TOutputDarwin.GetScreenImage (X1, Y1, X2, Y2: Byte; Var Image: TConsoleImageRec);
Var
Count : Byte;
Begin
// If X2 > 80 Then X2 := 80;
// If Y2 > FWinBot Then Y2 := FWinBot;
FillChar(Image, SizeOf(Image), #0);
Image.Data := Buffer;
// For Count := Y1 to Y2 Do Begin
// Image.Data[Count] := Buffer[Count];
Image.CursorX := FCursorX;
Image.CursorY := FCursorY;
Image.CursorA := FTextAttr;
Image.X1 := X1;
Image.X2 := X2;
Image.Y1 := Y1;
Image.Y2 := Y2;
End;
Procedure TOutputDarwin.PutScreenImage (Image: TConsoleImageRec);
Var
CountX : Byte;
CountY : Byte;
OT, OB : Byte;
Begin
OT := FWinTop;
OB := FWinBot;
SetWindow (1, 1, 80, ScreenSize, False);
For CountY := Image.Y1 to Image.Y2 Do Begin
CursorXY (Image.X1, CountY);
// Move (Image.Data[CountY][Image.X1], Buffer[CountY + Image.Y1 - 1][Image.X1], (Image.X2 - Image.X1 + 1) * SizeOf(TCharInfo));
For CountX := Image.X1 to Image.X2 Do Begin
SetTextAttr(Image.Data[CountY][CountX].Attributes);
If Image.Data[CountY][CountX].UnicodeChar = #0 Then BufAddStr(' ') Else BufAddStr(Image.Data[CountY][CountX].UnicodeChar);
Buffer[CountY][CountX] := Image.Data[CountY][CountX];
End;
End;
SetTextAttr (Image.CursorA);
CursorXY (Image.CursorX, Image.CursorY);
SetWindow (1, OT, 80, OB, False);
BufFlush;
End;
(*
Procedure TOutputDarwin.GetScreenImage (X1, Y1, X2, Y2: Byte; Var Image: TConsoleImageRec);
Var
Count : Byte;
Line : Byte;
Temp : TConsoleLineRec;
Begin
Line := 1;
If X2 > 80 Then X2 := 80;
If Y2 > FWinBot Then Y2 := FWinBot;
FillChar(Image, SizeOf(Image), #0);
For Count := Y1 to Y2 Do Begin
Move (Buffer[Count][X1], Image.Data[Line][1], (X2 - X1 + 1) * SizeOf(TCharInfo));
Inc (Line);
End;
Image.CursorX := FCursorX;
Image.CursorY := FCursorY;
Image.CursorA := FTextAttr;
Image.X1 := X1;
Image.X2 := X2;
Image.Y1 := Y1;
Image.Y2 := Y2;
End;
Procedure TOutputDarwin.PutScreenImage (Var Image: TConsoleImageRec);
Var
CountX : Byte;
CountY : Byte;
Begin
For CountY := 1 to (Image.Y2 - Image.Y1 + 1) Do Begin
CursorXY (Image.X1, CountY + Image.Y1 - 1);
Move (Image.Data[CountY][1], Buffer[CountY + Image.Y1 - 1][Image.X1], (Image.X2 - Image.X1 + 1) * SizeOf(TCharInfo));
For CountX := 1 to (Image.X2 - Image.X1 + 1) Do Begin
SetTextAttr(Image.Data[CountY][CountX].Attributes);
BufAddStr(Image.Data[CountY][CountX].UnicodeChar);
End;
End;
SetTextAttr (Image.CursorA);
CursorXY (Image.CursorX, Image.CursorY);
BufFlush;
End;
*)
Procedure TOutputDarwin.LoadScreenImage (Var DataPtr; Len, Width, X, Y: Integer);
Var
Image : TConsoleImageRec;
Data : Array[1..8000] of Byte Absolute DataPtr;
PosX : Word;
PosY : Byte;
Attrib : Byte;
Count : Word;
A : Byte;
B : Byte;
C : Byte;
Begin
PosX := 1;
PosY := 1;
Attrib := 7;
Count := 1;
FillChar(Image.Data, SizeOf(Image.Data), #0);
While (Count <= Len) Do begin
Case Data[Count] of
00..
15 : Attrib := Data[Count] + ((Attrib SHR 4) and 7) * 16;
16..
23 : Attrib := (Attrib And $F) + (Data[Count] - 16) * 16;
24 : Begin
Inc (PosY);
PosX := 1;
End;
25 : Begin
Inc (Count);
For A := 0 to Data[Count] Do Begin
Image.Data[PosY][PosX].UnicodeChar := ' ';
Image.Data[PosY][PosX].Attributes := Attrib;
Inc (PosX);
End;
End;
26 : Begin
A := Data[Count + 1];
B := Data[Count + 2];
Inc (Count, 2);
For C := 0 to A Do Begin
Image.Data[PosY][PosX].UnicodeChar := Char(B);
Image.Data[PosY][PosX].Attributes := Attrib;
Inc (PosX);
End;
End;
27..
31 : ;
Else
Image.Data[PosY][PosX].UnicodeChar := Char(Data[Count]);
Image.Data[PosY][PosX].Attributes := Attrib;
Inc (PosX);
End;
Inc(Count);
End;
If PosY > ScreenSize Then PosY := ScreenSize;
Image.CursorX := PosX;
Image.CursorY := PosY;
Image.CursorA := Attrib;
Image.X1 := X;
Image.X2 := Width;
Image.Y1 := Y;
Image.Y2 := PosY;
PutScreenImage(Image);
End;
Procedure TOutputDarwin.ShowBuffer;
Begin
End;
End.