A26
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c9f41a3fc5
commit
4ce4e25802
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@ -153,8 +153,8 @@ Begin
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If (X + Offset) > 80 Then Begin
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Screen.CursorXY (80, Screen.CursorY);
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// Screen.WriteChar(#10); // force lf incase we have to scroll
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// Screen.CursorXY(X + Offset - 80, Screen.CursorY);
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//Screen.WriteChar(#10); // force lf incase we have to scroll
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//Screen.CursorXY(X + Offset - 80, Screen.CursorY);
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End Else
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Screen.CursorXY (x + offset, Screen.CursorY);
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@ -264,6 +264,15 @@ Begin
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#27 : State := 1;
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#9 : Screen.CursorXY (Screen.CursorX + 8, Screen.CursorY);
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#12 : Screen.ClearScreen;
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(*
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#14,
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#15 : Begin
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Screen.WriteChar('X');
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State := 0;
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WasValid := True;
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End;
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*)
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Else
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Screen.WriteChar(Ch);
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@ -297,6 +306,15 @@ Begin
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#27 : State := 1;
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#9 : Screen.CursorXY (Screen.CursorX + 8, Screen.CursorY);
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#12 : Screen.ClearScreen;
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(*
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#14,
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#15 : Begin
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Screen.WriteChar('X');
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State := 0;
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WasValid := True;
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End;
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*)
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Else
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Screen.WriteChar(Data[Count]);
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WasValid := True;
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